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Featured upload! Gunmod's Radiance Light System 2.4 *4/29/09*

by dDefinder Posted 27th Jun 2008 at 4:46 PM - Updated 29th Apr 2009 at 2:24 PM by dDefinder : to 2.4
566 Comments / replies (Who?) - 24 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
"Enhanced lighting system for the Sims 2. Uses physics laws of light
to ensure the most realistic lighting possible within The Sims 2."
-Gunmod

UPDATE

2.4 APL-29
-Added optional files. 2 types of unlit room darknesses and a balance to all lights
-removed indoor sunlight color saturation.
-Increased unlit room brightness at night
-Decreased orb lights and few table lamps diffusive Strength
-Changed two street light colors from yellow to white
-Adjusted Sims and object overall light strength
-Adjusted seasons, morning, and evening
-Adjusted winter, Spring, and Fall indoor portal spill to match better with summer
-Adjusted cloudy day, will now resemble winter as but a bit darker and grey
-Fixed street lamp from M and G from casting a very weak light, again


------------------------------------------------------

This is all based on Gunmod's Radiance Light System 2.1 and 2.2 made compatible for all expansion packs including stuff packs. I've included the pool shader from 2.2, It should not be used with Seasons if you have useshaders on true. All credit belongs to Gunmod, Previous versions are not needed.

General Changes from 2.2:
>Compatibility for all EP's and SPís
>Specular highlights for indoors and with usershaders on.
>Fixes to errors found on certain objects and lamps in base game.
>Corrected Dance and Neon lights and color.
>Adjustments to Day, night, Seasons and weather.
>Adjustments to dawn and dusk.
>Adjustments to Archways and Glass doors to make them cast more correctly.
>Adjustments to all light objects and windows.
>Adjustments to Userstartup.cheat
>Increase all light brightness and fallout range.
>Increase Doors and windows fallout range.


---------------------------------------------------------
Recommended downloads
---------------------------------------------------------

Smarter Lights by Numenor: "automatically turn the light on and off, depending of the type of the lot, the time of the day and what the sims are doing."
http://www.modthesims2.com/showthread.php?t=188024

Courtesy Lights by Numenor: "The Courtesy Lights will automatically lit up whenever the room is dark, when the standard lamps are off during nighttime, or in windowless rooms."
http://www.modthesims2.com/showthread.php?t=305228

Weather Atmosphere by chris997: "buyable sky, it projects new clouds in the atmosphere"
http://modthesims2.com/showthread.php?t=187229
------------------------

Additional Credits:
Chocolate Pi for RLS 2.2 RC1
Chesspieceface for RLS 2.2 RC2
Original RLS creator Gunmod
Numenor for SCRIPTORIUM, Smarter Lights, Courtesy Lights
skygirl22 Mac Install instructions
MATY, InSim, MTS2 Feedback
Tags: #Gunmod, #Radiance, #Light, #System, #2.2, #2.1, #2.3, #beta, #Lighting, #Mod, #Hack, #RLS, #RC1, #Realistic

Type: Global Mods

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
BACKUP Maxis lighting.zip | Description: Backup lighting 263.1 KB 46,226 25th Sep 2008
Gunmod's_Radiance_Light_System_2_3_beta.zip | Description: Gunmod Radiance Light System 2 .4 338.9 KB 106,328 23rd Jan 2009
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).

3. Please Check readme for full information:

How to Install

There are 2 ways to install the mod though automatically with SCRIPTORIUM or by moving and editing the Necessary files as instructed. The easiest way is to do use SCRIPTORIUM while manual is for more advance users.


Installing automatically

To install automatically use
SCRIPTORIUM by Numenor:

http://www.modthesims2.com/showthread.php?t=192613

It will install most necessary files including userstartup.cheat you do not need to follow the Manual install instructions. But for updating check 'how to update'
(Thanks to Numenor)

Note: This is does not contain the RLS-Shaders should only be used with NL and up.


For mac install instructions

http://sumomo.modthesims2.com/showt...488#post1997488

(Thanks to skygirl22)


Installing with Deluxe or Double Deluxe Editions

Open folder called _Deluxe Editions.
Move the folder of the version of the Deluxe Edition that you have.

If you have Deluxe you don't install "Nightlife" and the "The Sims 2" folders as they are already included the deluxe folder. As With Double Deluxe you don't install "Nightlife", "Celebration" and "The Sims 2" folders. Continue install your other EP and SP if you have them following Manual Install.


Installing Manually

1) Make sure that you can run the game on high lighting and shadow settings and that your card supports pixel shader 2.0 to get the full effect of the mod. If you can run the game lighting on high then you are able to use this mod.
The mod can used with UseShaders false. You do not need 2.1 or 2.2 to install.

2) back up your userStartup.cheat by renaming it to something else
Found in:
\My Documents\EA Games\The Sims 2\Config

3) Extract into the folders into ALL games that you have. Look in "_Stuff Packs" for SP games extract them if needed.


Example

You have The Sims 2, Freetime, OFB, Family Fun Stuff

Open the .zip
Drag The Sims 2, Freetime, OFB folders from the zip into C:\Program Files\EA GAMES
Yes to replace
For stuff packs go _Stuff packs
And drag and drop in the same spot and replace.

NOTE: If you have H and M or IKEA the folder name in the zip couldn't read the (R) symbol and it replaced it with an r. It is recommended that you move the lights folder manually instead of extracting it.

-------------------------------------

4) The userStartup.cheat can be done either:

-a) Open userStartup file with notepad and copy all lines from this mod.
Then go to:
My Documents\EA Games\The Sims 2\Config
Open the userStartup with notepad and paste the contents at the top in the txt file.

-b) Extract the userStartup to:
My Documents\EA Games\The Sims 2\Config
This will overwrite everything that's in the file. This can be avoided by following step A instead.

If you find that you don't have a userStartup use method B


Useshaders false

If you have problems running the game with UseShaders on true. You can change it to false by opening userstartup with notepad and editing the line:
boolProp UseShaders true

And changing true to false:
boolProp UseShaders false

With it false, pool shaders and Bumpmapping will be disabled. Fish will disappear if using Seasons.

You would normally do this if your card has problems with 2.0 shaders and experience low FPS(slowdowns) after installing the mod.

Optional Files

Those are optional files that will change my default settings for unlit rooms and objects. This can be ignored if you don't want them changed. I recommend to use my settings first before deciding to change any of them.

pool reflections

RLS-Shaders changes the pool water shaders; don't use with Seasons unless you are playing the game with useshaders false.
This will only work with Nightlife and up.

Extract the RLS-Shaders.package in _optinal Files

To:
My Documents\EA Games\The Sims 2\Downloads

Note: Remove the RLS-Shaders if you encounter problems with it installed.


Unlit rooms

You can choose between darker or bright shadows if you don't like the RLS default. This is how dark it will be in unlit rooms.
The default is balanced between realism and gameplay. Darker will be darker to those of older version of my beta. While brighter will be something close to maxis but greatly reduced.

Open either Darker Unlit rooms or Brighter Unlit rooms in optional files folder

Move the lighting file to:
EA GAMES\The Sims 2\TSData\Res\Lights

For Deluxe:
EA GAMES\The Sims 2 Deluxe\Base\TSData\Res\Lights

For Double Deluxe:
EA GAMES\The Sims 2 Double Deluxe\Base\TSData\Res\Lights


Balance Light Objects

With this file all lamps to be a bit more balanced with each other rather than based on the lights itself and how much light it should be casting. I don't know of other side affects with this besides that objects will tend to be getting much more light than they would of and will start to glow.

Open Balance Light Objects in the Optional files folder

Move the RLS-CustomLights file to:
EA GAMES\The Sims 2\TSData\Res\Lights

For Deluxe:
EA GAMES\The Sims 2 Deluxe\Base\TSData\Res\Lights

For Double Deluxe:
EA GAMES\The Sims 2 Double Deluxe\Base\TSData\Res\Lights

How to Update

If you are a previous user you can just simply need to extract a single folder into you base game to update the mod. This will also work if you installed with the SCRIPTORIUM.


Updating

Extract only the Sims 2 folder in the zip into your game dictionary same way like manual install:
EA GAMES\The Sims 2\TSData\Res\Lights

If you using Deluxe or Double Dexlue do this instead:

For Deluxe:
The Sims 2 Deluxe\Base\TSData\Res\Lights

For Double Deluxe:
The Sims 2 Double Deluxe\Base\TSData\Res\Lights

Need more information?
 
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566 Comments / Replies (Who?) - 477 Feedback Posts, 70 Thanks Posts
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Test Subject
#26 Old 29th Jun 2008 at 2:12 AM
I have, in front of me on paper, a list of all the lights that this makes way too dim for me to use. And none of them are custom. Maybe it's something in my settings, but all of the lights from the stuff packs and most of them from different EPs hardly let off any light. I really like the way the lights that DO work correctly look, but I can't live with not being able to use most of my lights.

Middlemore-- extract the file you download here onto your desktop. In another window, go into "C:\Program Files\EA GAMES" there you will see a bunch of folders that each have the name of an EP or SP you have. Now go into the file that you downloaded here and go into the folder "The Sims 2." then go into "The Sims 2" from your program files. Double click on all of the folders in the downloaded file until you get to the "Lights" folder. In you program files directory, go through all the folders with the same names of the ones you had to go through to get to the "Lights" folder. Drag the "lights" folder from the downloaded file into the folder that houses the lights folder in your program files.

Do this with each EP and SP you have. (the SPs are in a dif. folder in the downloaded file -- just double click on the ___StuffPacks folder and do the same with these you did with your EPs.)

I really hope that all made sence. Contact me if you need help understanding that mumbo jumbo I wrote.
Test Subject
#27 Old 29th Jun 2008 at 7:29 AM
Numenor-- Silly and goofy me! LoL. Yeah.. I was looking in the CD instead of program files. Haha.. but now I know how to do it. Thanks for your help and thanks to dDefinder for this woderful hack!!

"I can give you paradise." He said as he grabbed and kissed my right hand. I stared into his dark blue eyes and saw a deep blue ocean. The twinkle in his eyes were the stars. "YOU'RE my paradise", I replied.
Test Subject
#28 Old 29th Jun 2008 at 7:37 AM
I'm having some technical difficulty with this. Specifically, during the daytime windows don't seem to register as light-emitting portals in my game. The light effects at night are great, but I have to keep all of my lights turned on or the houses are pitch black during daylight hours.

I'm also using the recommended Smarter Lights mod. I'm using all EPs through FT, most of the SPs, and a boatload of custom content (but no other lighting mods aside from Smarter - I think). Anyone have any ideas as to what my trouble could be...?
Field Researcher
#29 Old 29th Jun 2008 at 9:04 AM
Quote:
Originally Posted by Zither
I'm having some technical difficulty with this. Specifically, during the daytime windows don't seem to register as light-emitting portals in my game. The light effects at night are great, but I have to keep all of my lights turned on or the houses are pitch black during daylight hours.

I'm also using the recommended Smarter Lights mod. I'm using all EPs through FT, most of the SPs, and a boatload of custom content (but no other lighting mods aside from Smarter - I think). Anyone have any ideas as to what my trouble could be...?


I was having the same issue with the previous version of the lighting system that is in the scriptorium so I removed it - the insides of my houses were pitch black no matter how many windows I put in and I had even double checked to make sure that my lighting was set to high.
Lab Assistant
#30 Old 29th Jun 2008 at 4:01 PM Last edited by middlemore16 : 29th Jun 2008 at 4:06 PM.
Thanks baggy..

woah....everythings alot darker and more....realistic. But yup...maxis lights dont give off alot of light. But i love the way it makes right radiate around and the way light comes through the windows to the outside. Although that line around the lot bugs me. Its gonna take som time to get used to.

Very dramatic!

One little question though:

What happens when apartment life comes out? Will this be updated or will it be fine using it like this or should i uninstall it before installing AL?

Thanks
Lab Assistant
Original Poster
#31 Old 29th Jun 2008 at 4:50 PM Last edited by dDefinder : 30th Jun 2008 at 11:11 AM.
Maxis bug:
Iíve noticed that all OFB wall lights are not using their own diffusion lighting source. Instead, theyíre some other light object, which I have no idea what it is at the moment. For now they all will have a soft white light coming from them.

@Numenor
Yes, I think itís great to include it in the Scriptorium.

The shaders will work whether or not you have Nightlife and with useshaders true or false. It should work with any combination of EP/SP including just the base game. I find that the waves don't move sometimes with it on false. Using this with seasons will overwrite its pool shader. Although, It can be used with if your useshaders is false.

EDIT: I noticed that I've said that it can be used with only nightlife in the description. Its been changed

@HystericalParoxysm
Ok, Iíll be looking into those outside lights. Thanks.

@Zither
I donít know why this would happen. This accrues usually when your lighting and shadow settings are not on high. It could also be video card related.

@baggycast
Iíll see if I can do something about that.

@middlemore16
This will be updated when AL is released. You donít have to uninstall it before installing AL.

"High difficulty can lead to Phoenix Down addiction."
Lab Assistant
#32 Old 29th Jun 2008 at 9:11 PM
oh ok...but whilst building the rooms are pitch black/really dark. Is there any chance this could be changed so we can see where to place our windows clearly?
Test Subject
#33 Old 30th Jun 2008 at 12:18 AM
I installed this mod, and I noticed something weird with my sims. I made a sim in CAS, and I kept getting dark flickers on her face that made her face look dirty. I tried using all different skintones and makeup, and the same effect happened with every sim. Then when I played the sim, there were still really dark shadows on her face, but they weren't moving on her face on the lot. What happened?
Test Subject
#34 Old 30th Jun 2008 at 2:04 AM
DDDDDUUUUUUDDDEEEE!!!!!!!!

This is INCREDIBLE!
Lab Assistant
#35 Old 30th Jun 2008 at 2:59 AM Last edited by Lillz. : 30th Jun 2008 at 5:23 AM.
I'm pretty sad because this mod doesn't seem to work for me. I've extracted all of the lights folders into the right EP/SP folders. I have also extracted the userStarup cheat file into the Documents Sims 2 Config folder. I have all EPs, as well as H&M. Could you help me get it working? Please.

♥ :) LJ
Test Subject
#36 Old 30th Jun 2008 at 5:13 AM
Guys like GunMod and dDefinder and Numenor should seriously get jobs with Maxis. This stuff is incredible.

One thing I absolutely LOVE about this mod is the way the outdoor flood lights actually work how they're supposed to! In the screencap there you can see the red lines where the floodlights hit Huge Bill, and the blue lines where they hit the Breadfruit Tree in the background. Previously when I tried to light something big like this up I could light up the knees and not much else no matter how far back I put the light. And the other thing that shocked me is how this mod stops the light from shining BEHIND the light when its pointed in a given direction. Before now it had a normal flood effect like a table lamp but now its really realistic.



One thing I'd like to know is if you could make a mod of these lights (not a global one) so that the light's brightness and intesity stays constant (i.e., lighting up a wall on the third floor from the ground) Not that you have to but I think if you can get this done that's probably just a hop and a skip away.
The ModFather
staff: retired moderator
#37 Old 30th Jun 2008 at 5:18 PM
Quote:
Originally Posted by EpicCheese
One thing I'd like to know is if you could make a mod of these lights (not a global one) so that the light's brightness and intesity stays constant (i.e., lighting up a wall on the third floor from the ground) Not that you have to but I think if you can get this done that's probably just a hop and a skip away.


I think that GunMod talked about this in his in one of the older threads he used to post to. As far as I remember, he complained about the game keeping completely separated the vertical levels, as if there was a solid floor between the levels (even when there was no floor at all).
Unless something relevant has changed about the inter-level light management, I guess this is impossible. After all, the horizontal light propagation (e.g. the light flowing through an open arch) relies on light portals; but there is no vertical light portal, afaik; and therefore, the light shouldn't be able to flow up to higher levels.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#38 Old 30th Jun 2008 at 10:21 PM
This is lovely, but I'm guessing my computer can't take it. It has caused the random blue loading screen that lasts 1 minute every 2 minutes. It'll do it specifically when turning on a ceiling light that contains 3+ candles/lightbulbs on it.
Is this confirmed to be a graphics card problem or something along those lines?
Test Subject
#39 Old 1st Jul 2008 at 2:10 AM
This looks amazing, and I'm seriously about to try it.
I was wondering what exactly the userStartup was, as I've never installed a lighting hack, and was wondering if it's completely necessary. Thanks!
world renowned whogivesafuckologist
staff: retired moderator
#40 Old 1st Jul 2008 at 2:41 AM
Kerinauu - That is probably due specifically to the use of the useShaders cheat. Some graphics cards, especially nVidia ones, have trouble with that. Try turning it off (boolProp useShaders false) in the userstartup.cheat as recommended in the first post.

my simblr (sometimes nsfw)

ďDude, suckiní at something is the first step to being sorta good at something.Ē
Panquecas, panquecas e mais panquecas.
Test Subject
#41 Old 1st Jul 2008 at 7:40 AM
I had the same issue daydream_queen described with the faces of sims having dark flickers. It looked like they weren't getting smoothed, so each polygon side showing was being lit up separately. It went away when I removed the userstartup cheat file. I'd love to know what exactly each little cheat in there does and which specific one causes that to happen.

The windows seem to throw MORE light than is actually outside. At least, multiple windows at once will. One or two windows gives the right amount of light, but if I try to add four windows for decorative reasons, it gives about twice as much light on the objects as I'd get if I just stuck the object outside.

Basically, it looks ok on darker objects but makes any light colored objects look really washed out.

If I put lights within three or so squares of each other, it seems to do the same thing. I tested most of the cheap floor and ceiling lamps, and they do it. It doesn't seem to work with the garden/fence lamps, though, which are the only ones I can see having a reason to put that closely.
Lab Assistant
#42 Old 1st Jul 2008 at 5:26 PM
Quote:
Originally Posted by Lillz.
I'm pretty sad because this mod doesn't seem to work for me. I've extracted all of the lights folders into the right EP/SP folders. I have also extracted the userStarup cheat file into the Documents Sims 2 Config folder. I have all EPs, as well as H&M. Could you help me get it working? Please.

No help?

♥ :) LJ
Test Subject
DELETED POST
1st Jul 2008 at 9:50 PM
This message has been deleted by baggycat. Reason: Misinformation :( Sorry
Test Subject
#43 Old 1st Jul 2008 at 10:59 PM
I'm having a strange glitch, during daytime and during dawn or dusk, the lights in the house are appropriate, but at night time the rooms are lit like it was dusk and also, I don't get the appropriate lightning at night time on vacation lots. Could these be because of my video card?
Test Subject
#44 Old 2nd Jul 2008 at 12:19 AM
I tried this mod out but decided I didn't like it, so I tried to remove it. I followed the directions in the BACKUP_Maxis_lighting.zip readme, and replaced all of the files in the lights folders for each EP and SP I have. I never installed the rls shaders package so I didn't need to remove that, and then I changed the userstartupcheat file to how it had been before (I used the first method of copying and pasting into the cheat file, so to remove it I deleted the text I had pasted).
But... rooms with no windows are still pitch black. I have repeated the procedure of replacing the backup files in this download twice but the effects remain. Anyone know what might be the problem?
Test Subject
#45 Old 2nd Jul 2008 at 10:15 AM
I was looking for my userstartup.cheat file and it doesn't seem to exist in the folder specified.

help?
Lab Assistant
Original Poster
#46 Old 2nd Jul 2008 at 11:11 AM Last edited by dDefinder : 2nd Jul 2008 at 11:23 AM.
@daydream_queen
Are you using a custom CAS or the default?

@Lillz.
Double check and see if the files were properly replaced. More specifically The Sims 2 folder and that you are able to run the game with lighting and shadow on high.

@RedLipGlossLies
Itís necessary, as it changes the way partial lighting is done. If itís not there, incorrect lighting may accrue.

@EpicCheese
As what Numenor said it is a limitation with the game engine.

@Cati
Iíve seemed to have gotten the window issue sorted out and maybe for the indoor.

@baggycat
The dawn/dusk comes from the lighting.txt

@crowgirl
Itís a known issue that dawn and dusk canít be set for vacation lots. Iím still attempting to fix this.

@gwenpan
Did you remove all files from ď\The Sims 2\TSData\Res\LightsĒ first? As that folder contains the RLS files.

EDIT

@uchikigirl
You can move the mod's userstartup into your config folder.

"High difficulty can lead to Phoenix Down addiction."
Lab Assistant
#47 Old 2nd Jul 2008 at 2:45 PM
Quote:
@Lillz.
Double check and see if the files were properly replaced. More specifically The Sims 2 folder and that you are able to run the game with lighting and shadow on high.

Yes, I can run everything on high lighting settings and on high shadow settings. Maybe it's installed and I don't know it. But in the house I play, the lighting is still the Maxis lighting.

♥ :) LJ
Test Subject
#48 Old 2nd Jul 2008 at 4:57 PM
OMG. LOOKS SOOO GOOOOD!!
Amazing. Absolutely amazing.

thanks heaps!
Test Subject
#49 Old 2nd Jul 2008 at 5:20 PM
Yeah, I was using the default CAS screen - I also had all my graphics settings at the maximum.
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